[FR] DeVerberate - analysis/processing

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Puma0382
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[FR] DeVerberate - analysis/processing

Post by Puma0382 »

Seeing as there is already a 'noise reduction/removal' ability within SL, could this be expanded somehow into performing (automatic) DeVerberate analysis/processing on an audio clip, in a future update.?

Or am I already missing a trick.? (have Elements 6 but waiting for SL7 'Patch 2' release, before taking out another SL Pro trial period)

TIA
System 1:- Win10 64bit, Gigabyte H81M m/board, Intel i7 4790 3.6Ghz, 16Gb RAM, NVIDIA GTX 750 Ti, 2 x 22" HD monitors; Steinberg UR44; Cubase Pro v10.5.20, WaveLab Pro v10.0.40, Studio One v4.6.1, Dorico Elements v3.5.10, Addictive Drums 2, Komplete 12, StylusRMX

System 2:- Win10 32bit, Q6600 2.4 Ghz, 4Gb RAM, NVIDIA GeForce 8400 GS, Delta 1010LT; Cubase Pro v8.0.40, WaveLab Pro v9.1.0, Komplete10, StylusRMX

Robin Lobel
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Re: [FR] DeVerberate - analysis/processing

Post by Robin Lobel »

There's already a Reverb Reduction process in SL Pro :)
Robin Lobel - SpectraLayers creator and lead developer

Puma0382
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Re: [FR] DeVerberate - analysis/processing

Post by Puma0382 »

Robin Lobel wrote:
Sun Sep 13, 2020 11:18 am
There's already a Reverb Reduction process in SL Pro :)
Lovely - ok, thanks Robin... will look out for that in my next trial. Off to read up about it in the manual... :)

[EDIT] been reading the manual. Hmm... not sure. Seems this talks about dealing with reverb tails only (after analysis of the tail itself (?)); maybe just 'dampening' that part of the audio signal, where it exists..?

I'll have to see in a Trial myself of course, but I was more thinking about the general removing of overall reverb from within recordings - much like the Acon Digital 'DeVerberate' plugin performs... their website sound demos are pretty good. Are you familiar..?
https://acondigital.com/products/deverberate/

I guess the best way would be to apply a VST3 FX plugin and be done with it... (Acon Digital DeVerberate is such a plugin) :mrgreen:
System 1:- Win10 64bit, Gigabyte H81M m/board, Intel i7 4790 3.6Ghz, 16Gb RAM, NVIDIA GTX 750 Ti, 2 x 22" HD monitors; Steinberg UR44; Cubase Pro v10.5.20, WaveLab Pro v10.0.40, Studio One v4.6.1, Dorico Elements v3.5.10, Addictive Drums 2, Komplete 12, StylusRMX

System 2:- Win10 32bit, Q6600 2.4 Ghz, 4Gb RAM, NVIDIA GeForce 8400 GS, Delta 1010LT; Cubase Pro v8.0.40, WaveLab Pro v9.1.0, Komplete10, StylusRMX

Robin Lobel
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Re: [FR] DeVerberate - analysis/processing

Post by Robin Lobel »

Well, that's what it does : removing the reverb tails removes the reverb, so you get a dry signal in the end. I think that's what you're looking for ?
Robin Lobel - SpectraLayers creator and lead developer

Puma0382
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Posts: 2017
Joined: Wed Dec 15, 2010 6:11 pm
Contact:

Re: [FR] DeVerberate - analysis/processing

Post by Puma0382 »

OK, great... Let's see..
System 1:- Win10 64bit, Gigabyte H81M m/board, Intel i7 4790 3.6Ghz, 16Gb RAM, NVIDIA GTX 750 Ti, 2 x 22" HD monitors; Steinberg UR44; Cubase Pro v10.5.20, WaveLab Pro v10.0.40, Studio One v4.6.1, Dorico Elements v3.5.10, Addictive Drums 2, Komplete 12, StylusRMX

System 2:- Win10 32bit, Q6600 2.4 Ghz, 4Gb RAM, NVIDIA GeForce 8400 GS, Delta 1010LT; Cubase Pro v8.0.40, WaveLab Pro v9.1.0, Komplete10, StylusRMX

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